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participate in the discussion. 
Role play. Role-playing is also one of the activities used in teaching 
innovative methods. They are made to improve the effectiveness of training. 
Role-playing involves students in active work, positively affecting their internal 
activities. This creates favorable conditions for working together. This 
atmosphere creates their motivation, personal potential of internal activity and 
helps to form practical skills and habits. During the role-playing game, skills such 
as creativity, overcoming difficult situations, resourcefulness, and self-
management are formed and improved. The role-playing game has not only an 
educational goal, but also social goals, because here some life situations are 
modeled for learning. When a teacher uses the role-playing method when 
teaching a foreign language, he / she should follow the instructions below:

Creating a heartfelt atmosphere among students who participate in the 
game; 

Students should feel free, and this will help them play their role perfectly; 

Creating favorable conditions in the educational process and using the 
advantages;

Taking into account the personal characteristics of students. 
Multimedia training. The question of using new information technologies in 
teaching English is becoming more and more relevant. It is obvious that the use 
of computers and multimedia tools to intensify the learning process helps not 
only to implement a person-oriented approach to learning, but also to ensure 
individualization and differentiation, taking into account the level of knowledge of 
students [3]. 
To achieve a new quality of education that is truly adequate to the present, 
the English teacher must not only master information and computer 
technologies, but also realize how much the approach to the learning process is 
changing, when the traditional guiding and controlling functions are gradually 
replaced by orienting and systematizing. Only under these conditions can 
purposeful joint activities of teachers and students be fully implemented in the 
information and educational environment [5]. 
If in traditional training the main task was to transfer a certain amount of 
knowledge to students, the formation of a number of skills, then the purpose of 
training in IOS is to teach students to set and solve cognitive problems, and for 
this to find, process, use and create information, navigate in the information 
space. 
In recent years, electronic interactive whiteboards have become the most 
universal technical means of teaching. Interactive whiteboards are an effective 
way to introduce electronic content of educational material and multimedia 
materials into the learning process, which provides motivation for active and 
productive activities. Pre-prepared texts, tables, pictures, music, maps, thematic 
video clips allow you to effectively submit material, conduct classes dynamically, 


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using different learning styles, develop creative activity, passion for the subject, 
which ultimately ensures the effectiveness of learning a foreign language.
The interactive whiteboard allows you to: 
– active commenting of the material: highlighting, refining, adding 
information using electronic markers with the ability to change the color and 
thickness of the line;
– typing any task text using the virtual keyboard and displaying it in real 
time;
– saving results in a separate file;
– simultaneous work with text, graphics, video and audio materials;
– stimulating the development of students ' intellectual and creative activity 
and the work of the entire group while significantly saving time [2].
Since the main task of a teacher in the process of teaching a foreign 
language is to form language competencies I successfully use an interactive 
whiteboard as a method of communication.
Currently, the importance of effective foreign language teaching has 
increased significantly in the world, especially in developing countries. Foreign 
language teachers should find ways to increase students ' engagement in the 
learning process to increase their motivation to learn languages. One way to 
achieve these goals is to use interactive technologies in the classroom. This helps 
to develop the creative potential and imagination of students, increase their 
cognitive interest in learning foreign languages and improve their communication 
skills. The term "interactive learning technology" is usually associated with 
computer or multimedia learning, since it implies an interactive dialogue with real 

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