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Spell Your Word. This game was aimed to develop students’ vocabulary and
correct pronunciation. The teachers sometimes used this game as an ice breaker or asinfilling extra
time. This game was played in groups. Basically the groups willmake a line and took a paper out
of a box or bottle and spell the word.If it wasright then the group would make a score, if not the
player had to sit back.
Rolling Box. The game was intended to obtain students comprehension ingrammar that had been
learned and it was created based on the collaboration of the teacher andstudents’ creativity. The rule
of the game was simple. All students had to stand upin circle and they had to roll the boxwith a
song played by the teacher. When thesong stopped, the student who held the box had
totakeoneofrolled papers anddid the task given by the teacher.
Games for delivering the material. Thisgame wascalled “Chain Writing” andused by the teacher
to teach thestudents how to write a text. Before writing the students were given theknowledge
about the structure of the text of the purpose of the text. The teacher gave a topic for students.The
students would write in a group of four andexchanged the writing with other groups and did peer
assessment. In the end theteacher would give feedback and correction.
In this part the researcher described the students’ opinion toward the use of games in
teaching English. To do this, as stated in the previous chapter, theresearcher used questionnaires.
There were ten questions and categorized into two parts. The first three questions were intended to
ask about the importance of English, and the rest were focused on the obtaining information about
students’impression toward games.
The percentages of students’ opinion of using games particularly showedtheir positive
responses of using games as one teaching techniques. Games madesome materials more
understandable, because the students really enjoy thelearning.The students thought that games like
“Spell Your Word” was alreadyknown and popular so they had no difficultiesin playing the game.
While“Guessthe Word” and “Chain Writing”were amusing and challenging so that studentstend to
like them. While the students felt relax and enjoy the teaching and learning process in classroom it
was easy for teacher to teach the target language.In other hand, some of the students seemed to have
their difficulties when playing games.One of the reasons was the students’lack of vocabularies.
The conclusions were drawn related to the research problem of the study abouthowthe use of
games in teaching English
The conclusionswere:
There were several games used by the English teachers at lesson
Therewere five games observed, they are: “Jeopardy”, “Spell Your Word”, “Guess theWord”,
“Chain Writing”, and “Rolling Box”. These games were used to deliver the material, to assess the
student skill in understanding the text, and to revise previous material, such as grammar.
Almost all of the students gave positive respond towardthe use of games inteaching English. The
students thought that games helped them to understandthe material easier and games could reduce
boredom. Student felt relax whenlearning English by using games.
It was also found that students faced some problems when playing games. Mostof students refer
to the lack of the vocabulary as a hindrance in doing games.Students thought that vocabularies were
used a lot when they had to play games
In conclusion, learning vocabulary through games is one effective and interesting way that
can be applied in any classrooms. The results of this research suggest that games are used not only
for fun, but more importantly, for the useful practice and review of language lessons.Games are
highly motivating because they are amusing and interesting. They can be used to give practice in all
language skills and be used to practice many types of communication
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