participants and ask them to think over the reasons for the successful
exit from such a critical situation.
If they could not take all 15 decisions within the allotted time, the
leader announces that the crew has crashed, and asks to think over the
reasons that led to this catastrophe. The analysis of the results and the
course of the game can be conducted immediately after its
termination, it is possible and in the next lesson, giving the
opportunity to more deeply understand the reasons for success or
failure, to analyze the errors and try to come to a common opinion.
4. "Gift of Persuasion"
Two participants are called. To each of them the presenter gives a
matchbox, one of which has a colored piece of paper. After both
Достарыңызбен бөлісу: |