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1. Pupils are allocated a particular character, or alternatively they think of a role themselves
relevant to the issue in question.
2. Pupils could research the role in groups or individually.
3. Other pupils in groups could be encouraged to think up challenging questions for the
person in the hot seat.
4. The character in question is put in the hot seat and questioned by fellow pupils. This may
help pupils to feel empathy for a particular person or viewpoint, particularly a view which
they do not normally share.
5. An idea or issue could also be placed on the hot seat, such as the war in Iraq, human
cloning, the use of wind farms. Using this technique, answers can come from anyone in the
class. Alternatively, for the latter example a Geography teacher might be brought in to share
his or her views on the hot seat.
6. A mystery game could also be played out using this technique, with class members having
to guess the identity of the person in the hot seat.
7. A debrief afterwards could involve asking pupils what they learned, what they found
interesting and if they would challenge anything which the person in the hot seat said.
8. It is also useful for teachers/facilitators to assess what gaps may exist in a group’s level of
knowledge and what future planning may be needed. A KWL grid could be created by pupils
to plan future work around the issue at hand.
9. As an additional competitive game, pupils might be given a topic or character to research
and then hot seated for one minute to share as much information as possible with the class
without hesitating or repeating themselves. If a possible infringement occurs, pupils might
make a challenge to oust the person from the hot seat.
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